168 lines
9.8 KiB
Markdown
168 lines
9.8 KiB
Markdown
# Stepstead — Görsel Üretim Promptları
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Güncelleme: 2026-07-06 (gece). **Tamamlananlar listeden çıkarıldı** (ana atlas,
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15 lokasyon kartının TAMAMI, 15 pinin TAMAMI, oyuncu bayrağı, 3 olay kartı).
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Her sahne promptuna **ana atlası referans görsel olarak ekle**.
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Lokasyon kartları 16:9; pin/ikon/portre görselleri 1:1 ve **şeffaf arka plan** iste.
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Hepsinde yazı/etiket YOK.
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## Ortak ön ek — sahne görselleri (lokasyon/olay kartı)
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```
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Using the attached world atlas as the style and geography reference, render a detailed
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zoomed-in regional illustration in the exact same hand-drawn parchment cartography style —
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same aged parchment texture, fine ink linework, rich watercolor tints, muted earthy palette
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with warm golden accents, same ornate border frame. No text, no labels, no letters. Region:
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```
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## Olay Kartı İllüstrasyonları (17 kaldı + çerçeve + d20)
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Ortak şablon (3:4 dikey):
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```
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Using the attached world atlas as the style reference, render a fantasy event card
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illustration in the same ink-and-watercolor style, portrait 3:4, ornate golden card
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frame: [SAHNE]. Dramatic but painterly, no text.
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```
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| Kart | [SAHNE] |
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| Gezgin Tacir | a cheerful traveling merchant with an overloaded mule, holding up a trinket by a forest road |
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| Dev Ayı | a huge brown bear rearing up on a forest trail, morning mist |
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| Mantar Halkası | a perfect circle of glowing mushrooms in a dark clearing, faint fairy light |
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| Eski Harabe | crumbling moss-covered stone ruins with a broken archway, ivy, low sun |
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| Nehir Geçidi | a fast river crossing with slippery stepping stones and a frayed rope line |
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| Gizemli Yaşlı | a hooded elder with a lantern staff standing at a foggy crossroads |
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| Kırık Araba | a merchant cart with a shattered wheel, spilled crates, an anxious driver |
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| Sağanak | a traveler bracing under a violent downpour, cloak whipping in wind |
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| Şanslı Buluş | a coin pouch and a gleaming ring lying in the grass beside the road |
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| Kurt Sürüsü | a wolf pack blocking a forest road at dusk, the alpha baring its teeth |
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| Vahşi Domuz | a huge scarred wild boar charging through undergrowth |
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| Taze Geyik İzi | fresh deer tracks in soft mud leading into golden meadow grass |
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| Mağara Örümceği | a giant spider descending in a torch-lit mine tunnel, thick webs |
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| Korsan Artığı | a washed-up pirate chest among seaweed and wreckage on a rocky shore |
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| Yaşlı Avcı | a grizzled old hunter by a small campfire, offering advice, bow on his back |
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| Terk Edilmiş Ağ | a torn fishing net tangled on lake reeds, a few fish still caught |
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| Ayı İni | a dark bear den opening between giant tree roots, bones scattered |
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**Kart çerçevesi (şeffaf, içi boş):**
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```
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An ornate fantasy trading card frame, portrait 3:4: aged gold filigree border with
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carved corner medallions, inner window fully transparent/empty, parchment-toned outer
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edge, painterly style matching the attached atlas. Transparent background inside and
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outside the frame, no text.
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```
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**d20 zarı (2 durum):**
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```
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A polished d20 dice icon in painterly fantasy style, [emerald green glowing / cracked
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dark red], slight 3/4 angle, soft glow, blank faces without numbers, transparent
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background, no text, game UI icon, 1:1.
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```
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## Karakter / NPC Görselleri
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Ortak portre şablonu (1:1, omuz üstü):
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```
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A painterly fantasy character portrait, bust (head and shoulders), warm ink-and-watercolor
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style matching the attached atlas, muted earthy palette with golden accents, soft parchment
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vignette background, no text, 1:1. Character: [KARAKTER]
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```
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| Portre | [KARAKTER] |
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| Oyuncu avatarı (E) | a determined young wanderer in a hooded travel cloak with a leather satchel and walking staff, friendly eyes |
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| Oyuncu avatarı (K) | a confident young female explorer with braided hair, travel cloak and a map case slung across her shoulder |
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| Vendor NPC | a plump jovial market merchant with a magnificent mustache, fur-trimmed vest, holding a brass scale |
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| Gezgin Tacir | a wiry traveling peddler with a wide-brimmed hat and a backpack full of pots and trinkets |
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| Yaşlı Avcı | a weathered old hunter with a grey beard, fur hood, a scar over one eyebrow, longbow visible |
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| Gizemli Yaşlı | a mysterious hooded elder, face half in shadow, glowing lantern light from below |
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| Haydut | a masked highway bandit with a crooked grin, leather armor, dagger at the collar |
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**Tam boy oyuncu figürü (harita/HUD token'ı):**
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```
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A full-body chibi-proportioned fantasy wanderer character, standing pose, hooded travel
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cloak, satchel and walking staff, painterly style matching the attached atlas, clean
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silhouette, transparent background, no text. Suitable as a small game map token.
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```
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## Skill İkonları (10)
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Şablon:
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```
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A round fantasy skill icon, painterly ink-and-watercolor style matching the attached
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atlas, gold ring border, parchment inner background, transparent outside the circle,
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no text, 1:1. Icon subject: [KONU]
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```
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| Skill | [KONU] |
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| Madencilik | a crossed pickaxe and a glowing copper ore chunk |
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| Balıkçılık | a fishing rod with a leaping fish |
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| Toplama | a bundle of herbs and berries in a small basket |
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| Ağaç Kesme | a woodcutter's axe embedded in an oak stump |
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| Avcılık | a longbow with a nocked arrow and an antler |
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| Savaş | two crossed swords over a small round shield |
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| Demircilik | a blacksmith hammer striking a glowing anvil |
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| Simya | a bubbling potion flask with drifting sparkles |
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| Aşçılık | a steaming cooking pot over a small fire |
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| İnşaat | a mallet, a saw and a wooden plank frame |
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## Item İkonları (aile bazlı sprite sheet)
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Şablon — her aile için tek prompt, grid iste:
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```
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A sprite sheet of [N] fantasy game inventory icons in a consistent painterly
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ink-and-watercolor style matching the attached atlas, arranged in a neat grid on a
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transparent background, equal spacing, each icon centered in its cell, no text, no frames.
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Icons: [LİSTE]
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```
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Örnek aileler:
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- **Odunlar:** `oak log, birch log, pine log, dark walnut log, ebony log — stacked cut logs, tier color darkening left to right`
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- **Cevherler:** `copper ore, tin ore, iron ore, silver ore, gold ore — rough rock chunks with visible metal veins`
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- **Külçeler:** `copper ingot, bronze ingot, iron ingot, silver ingot, gold ingot — stacked metal bars`
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- **Otlar:** `mint sprig, sage bundle, lavender stems, chamomile flowers, wild garlic, nettle leaves`
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- **Balıklar:** `carp, trout, perch, pike, salmon — side view, subtle scale detail`
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- **Et & deri:** `rabbit meat, venison cut, boar meat, wolf pelt, bear hide`
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- **Tool'lar:** `stone axe, copper axe, iron axe, stone pickaxe, copper pickaxe, iron pickaxe, simple fishing rod, sturdy fishing rod, masterwork fishing rod`
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- **Bootstrap:** `small grey stone, wooden stick, coiled green vine`
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- **Consumable:** `steaming mint tea cup, honey bread, dried meat strips, glowing stamina potion`
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## Sistem / UI Görselleri
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- **Kamp göstergesi:** `A small pitched canvas camp tent with a tiny campfire, painterly game icon, transparent background, no text, 1:1.`
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- **Adım ikonu:** `A single boot footprint icon, gold on transparent background, painterly, clean silhouette, game UI, 1:1.`
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- **Gold ikonu:** `A small pile of three gold coins with an embossed compass rose, painterly game icon, transparent background, 1:1.`
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- **Günlük ödül:** `A wrapped gift chest with a glowing ribbon, painterly fantasy game icon, transparent background, 1:1.`
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- **Streak alevi:** `A small stylized orange-gold flame icon, painterly, transparent background, 1:1.`
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- **Liderlik rozetleri:** `Three round laurel-wreath rank medals side by side: gold, silver, bronze — same design, painterly, transparent background, no numbers, no text.`
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- **Buton seti:** `A fantasy game UI button set on a transparent background: a wide rounded carved-wood button with gold trim in three states side by side — normal, pressed (darker, inset), disabled (desaturated). Painterly, no text.`
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- **Panel çerçevesi (9-slice):** `A fantasy game UI panel frame suitable for 9-slice scaling: dark stained wood border with gold corner fittings, fully transparent empty center, painterly, no text.`
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- **Progress bar:** `A fantasy game UI progress bar on a transparent background: ornate gold end caps, dark leather track, glowing amber fill shown at 60%, painterly, no text.`
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## Marka
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- **Logo amblemi:** `A fantasy game emblem WITHOUT any letters: a winding path of golden footprints crossing a stylized parchment map toward a distant castle silhouette, circular emblem, ink-and-watercolor, transparent background.` *(Yazı ayrıca tipografiyle bindirilecek.)*
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- **Splash:** `A wide fantasy landscape: a lone wanderer with a walking staff on a hilltop path at sunrise, looking over a vast hand-drawn map world blending into real terrain — forests, a harbor, a distant volcano; painterly ink-and-watercolor, warm golden light, no text, 16:9.`
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- **App ikonu:** `A single gold map pin with a tiny footprint symbol in its circular window, painterly fantasy style, bold and readable at small size, flat warm parchment background filling the square, no text, 1:1.`
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## Şablonlar (sonrası için)
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**Zindan iç haritası (üstten):**
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```
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Using the attached world atlas as the style reference, render a top-down dungeon floor map
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in the same hand-drawn parchment style: stone corridors and chambers drawn as clean ink
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outlines, cracked flagstone floors, [a spider nest chamber / a bear den / flooded tunnels],
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torch sconces, rubble, a clearly visible entrance at the bottom and a treasure chamber at
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the top. No text, no labels, no grid numbers.
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```
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**Kasaba/şehir iç haritası (üstten):**
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```
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Using the attached world atlas as the style reference, render a top-down town map in the
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same hand-drawn parchment style: individual buildings with detailed rooftops, a central
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plaza, market street, [harbor district / temple hill / craftsmen quarter], garden plots,
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perimeter wall with gates, winding streets. No text, no labels.
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```
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