stepstead-client/project.godot
jts 6a1706051d İlk commit: Stepstead Godot istemci (4.6 Mobile)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 11:31:35 +03:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Stepstead"
config/description="Adım tabanlı MMO toplayıcı oyun"
config/version="0.1.0"
run/main_scene="res://scenes/splash.tscn"
config/features=PackedStringArray("4.6", "Mobile")
config/icon="res://icon.svg"
[autoload]
Config="*res://autoload/config.gd"
Api="*res://autoload/api.gd"
Auth="*res://autoload/auth.gd"
GameState="*res://autoload/game_state.gd"
Pedometer="*res://autoload/pedometer.gd"
WsClient="*res://autoload/ws_client.gd"
[display]
window/size/viewport_width=720
window/size/viewport_height=1280
window/stretch/mode="canvas_items"
window/stretch/aspect="keep_width"
window/handheld/orientation=1
[editor_plugins]
enabled=PackedStringArray("res://addons/stepcounter/plugin.cfg")
[input]
ui_touch={
"deadzone": 0.5,
"events": [Object(InputEventScreenTouch,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"index":0,"position":Vector2(0, 0),"canceled":false,"pressed":true,"double_tap":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true