; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Stepstead" config/description="Adım tabanlı MMO toplayıcı oyun" config/version="0.1.0" run/main_scene="res://scenes/splash.tscn" config/features=PackedStringArray("4.6", "Mobile") config/icon="res://icon.svg" [autoload] Config="*res://autoload/config.gd" Api="*res://autoload/api.gd" Auth="*res://autoload/auth.gd" GameState="*res://autoload/game_state.gd" Pedometer="*res://autoload/pedometer.gd" WsClient="*res://autoload/ws_client.gd" [display] window/size/viewport_width=720 window/size/viewport_height=1280 window/stretch/mode="canvas_items" window/stretch/aspect="keep_width" window/handheld/orientation=1 [editor_plugins] enabled=PackedStringArray("res://addons/stepcounter/plugin.cfg") [input] ui_touch={ "deadzone": 0.5, "events": [Object(InputEventScreenTouch,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"index":0,"position":Vector2(0, 0),"canceled":false,"pressed":true,"double_tap":false,"script":null) ] } [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="mobile" textures/vram_compression/import_etc2_astc=true