İlk commit: Stepstead Godot istemci (4.6 Mobile)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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project.godot
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53
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Stepstead"
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config/description="Adım tabanlı MMO toplayıcı oyun"
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config/version="0.1.0"
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run/main_scene="res://scenes/splash.tscn"
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config/features=PackedStringArray("4.6", "Mobile")
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config/icon="res://icon.svg"
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[autoload]
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Config="*res://autoload/config.gd"
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Api="*res://autoload/api.gd"
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Auth="*res://autoload/auth.gd"
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GameState="*res://autoload/game_state.gd"
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Pedometer="*res://autoload/pedometer.gd"
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WsClient="*res://autoload/ws_client.gd"
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[display]
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window/size/viewport_width=720
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window/size/viewport_height=1280
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window/stretch/mode="canvas_items"
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window/stretch/aspect="keep_width"
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window/handheld/orientation=1
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[editor_plugins]
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enabled=PackedStringArray("res://addons/stepcounter/plugin.cfg")
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[input]
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ui_touch={
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"deadzone": 0.5,
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"events": [Object(InputEventScreenTouch,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"index":0,"position":Vector2(0, 0),"canceled":false,"pressed":true,"double_tap":false,"script":null)
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]
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}
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="mobile"
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textures/vram_compression/import_etc2_astc=true
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