32 lines
792 B
GDScript
32 lines
792 B
GDScript
extends Control
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@onready var status_label: Label = $VBox/Status
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func _ready() -> void:
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status_label.text = "Bağlanılıyor..."
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await _check_session()
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func _check_session() -> void:
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if not Auth.is_logged_in():
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_go_login()
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return
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var res: Dictionary = await Api.request("GET", "/auth/me", null, true)
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if not res.ok:
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Auth.clear()
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_go_login()
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return
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Auth.user = res.body
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var char_res: Dictionary = await GameState.load_character()
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if char_res.ok:
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_go_game()
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else:
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_go_character_create()
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func _go_login() -> void:
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get_tree().change_scene_to_file("res://scenes/login.tscn")
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func _go_character_create() -> void:
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get_tree().change_scene_to_file("res://scenes/character_create.tscn")
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func _go_game() -> void:
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get_tree().change_scene_to_file("res://scenes/world.tscn")
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