extends Control @onready var email_input: LineEdit = $Panel/VBox/Email @onready var pw_input: LineEdit = $Panel/VBox/Password @onready var login_btn: Button = $Panel/VBox/LoginBtn @onready var register_btn: Button = $Panel/VBox/RegisterBtn @onready var error_label: Label = $Panel/VBox/Error func _ready() -> void: error_label.text = "" login_btn.pressed.connect(_on_login) register_btn.pressed.connect(_on_goto_register) func _on_login() -> void: error_label.text = "" login_btn.disabled = true var res: Dictionary = await Auth.login(email_input.text.strip_edges(), pw_input.text) login_btn.disabled = false if not res.ok: var detail := "Giriş başarısız" if res.body is Dictionary and res.body.has("detail"): detail = str(res.body["detail"]) error_label.text = detail return var char_res: Dictionary = await GameState.load_character() if char_res.ok: get_tree().change_scene_to_file("res://scenes/world.tscn") else: get_tree().change_scene_to_file("res://scenes/character_create.tscn") func _on_goto_register() -> void: get_tree().change_scene_to_file("res://scenes/register.tscn")