İlk commit: Stepstead Godot istemci (4.6 Mobile)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
jts 2026-07-11 11:31:35 +03:00
commit 6a1706051d
346 changed files with 14415 additions and 0 deletions

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scripts/skills_panel.gd Normal file
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extends PanelContainer
## Skill paneli — 10 skill, level + bir sonraki seviyeye XP ilerlemesi.
## Eğri sunucuyla aynı: level N eşiği = 100 × N² XP. Kod ile kurulur. Node adı "SkillsPanel".
const PANEL_HEIGHT := 560.0
const SKILL_TR := {
"mining": "⛏ Madencilik", "fishing": "🎣 Balıılık", "foraging": "🌿 Toplama",
"woodcutting": "🪓 Ağaç Kesme", "hunting": "🏹 Avcılık", "combat": "⚔ Savaş",
"smithing": "🔨 Demircilik", "alchemy": "⚗ Simya", "cooking": "🍳 Aşçılık",
"construction": "🏠 İnşaat",
}
var _list: VBoxContainer
func _ready() -> void:
name = "SkillsPanel"
visible = false
_build_ui()
GameState.character_loaded.connect(func(_c: Dictionary) -> void:
if visible:
_render())
func _build_ui() -> void:
set_anchors_preset(Control.PRESET_BOTTOM_WIDE)
offset_top = -PANEL_HEIGHT
offset_left = 8
offset_right = -8
offset_bottom = -8
var sb := StyleBoxFlat.new()
sb.bg_color = Color(0.10, 0.10, 0.13, 0.97)
sb.set_corner_radius_all(10)
add_theme_stylebox_override("panel", sb)
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 14)
margin.add_theme_constant_override("margin_right", 14)
margin.add_theme_constant_override("margin_top", 10)
margin.add_theme_constant_override("margin_bottom", 10)
add_child(margin)
var vbox := VBoxContainer.new()
vbox.add_theme_constant_override("separation", 6)
margin.add_child(vbox)
var top := HBoxContainer.new()
var title := Label.new()
title.text = "📊 Yetenekler"
title.add_theme_font_size_override("font_size", 18)
title.size_flags_horizontal = Control.SIZE_EXPAND_FILL
top.add_child(title)
var close_btn := Button.new()
close_btn.text = ""
close_btn.pressed.connect(func() -> void: visible = false)
top.add_child(close_btn)
vbox.add_child(top)
var scroll := ScrollContainer.new()
scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
vbox.add_child(scroll)
_list = VBoxContainer.new()
_list.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_list.add_theme_constant_override("separation", 8)
scroll.add_child(_list)
func open() -> void:
visible = true
_render()
func _render() -> void:
for c in _list.get_children():
c.queue_free()
var skills: Array = GameState.skills.duplicate()
skills.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
return int(a.get("xp", 0)) > int(b.get("xp", 0)))
for s in skills:
if s is Dictionary:
_list.add_child(_skill_row(s))
func _skill_row(s: Dictionary) -> VBoxContainer:
var box := VBoxContainer.new()
box.add_theme_constant_override("separation", 2)
var skill_name := str(s.get("skill_name", ""))
var lvl := int(s.get("level", 1))
var xp := int(s.get("xp", 0))
var top := HBoxContainer.new()
var name_lbl := Label.new()
name_lbl.text = str(SKILL_TR.get(skill_name, skill_name))
name_lbl.add_theme_font_size_override("font_size", 15)
name_lbl.size_flags_horizontal = Control.SIZE_EXPAND_FILL
top.add_child(name_lbl)
var lvl_lbl := Label.new()
lvl_lbl.add_theme_font_size_override("font_size", 14)
lvl_lbl.add_theme_color_override("font_color", Color(0.9, 0.78, 0.5))
top.add_child(lvl_lbl)
box.add_child(top)
var bar := ProgressBar.new()
bar.custom_minimum_size = Vector2(0, 14)
bar.show_percentage = false
if lvl >= 50:
lvl_lbl.text = "Lv %d (MAX)" % lvl
bar.max_value = 1
bar.value = 1
else:
# level N eşiği = 100×N²; sonraki seviye eşiği 100×(N+1)²
var cur_floor := 100 * lvl * lvl
var next_need := 100 * (lvl + 1) * (lvl + 1)
lvl_lbl.text = "Lv %d%d / %d XP" % [lvl, xp, next_need]
bar.max_value = next_need - cur_floor
bar.value = clampi(xp - cur_floor, 0, next_need - cur_floor)
box.add_child(bar)
return box