İlk commit: Stepstead Godot istemci (4.6 Mobile)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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63
autoload/config.gd
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autoload/config.gd
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extends Node
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## Global yapılandırma. API endpoint ve sabitler.
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const API_BASE_URL := "https://api.stepstead.com"
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const VERSION := "0.1.0"
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const PLATFORM_ANDROID := "android"
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const PLATFORM_IOS := "ios"
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## Testler için runtime override (örn. headless E2E'de http://127.0.0.1:8002)
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var override_base := ""
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func get_api_base() -> String:
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if override_base != "":
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return override_base
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return API_BASE_URL
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func current_platform() -> String:
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var name := OS.get_name().to_lower()
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if name == "android":
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return PLATFORM_ANDROID
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if name == "ios":
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return PLATFORM_IOS
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return name
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## --- Kullanıcı ayarları (Ayarlar paneli) ---
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const _SETTINGS_PATH := "user://settings.cfg"
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var sound_on := true
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var music_on := true
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var notif_on := true
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func _ready() -> void:
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load_settings()
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func load_settings() -> void:
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var cf := ConfigFile.new()
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if cf.load(_SETTINGS_PATH) == OK:
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sound_on = bool(cf.get_value("audio", "sound", true))
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music_on = bool(cf.get_value("audio", "music", true))
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notif_on = bool(cf.get_value("notify", "enabled", true))
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_apply_audio()
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func save_settings() -> void:
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var cf := ConfigFile.new()
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cf.set_value("audio", "sound", sound_on)
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cf.set_value("audio", "music", music_on)
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cf.set_value("notify", "enabled", notif_on)
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cf.save(_SETTINGS_PATH)
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_apply_audio()
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func _apply_audio() -> void:
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# "Sfx" / "Music" bus'ları varsa sustur; yoksa Master'ı ses ayarına bağla
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var sfx := AudioServer.get_bus_index("Sfx")
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if sfx != -1:
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AudioServer.set_bus_mute(sfx, not sound_on)
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var mus := AudioServer.get_bus_index("Music")
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if mus != -1:
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AudioServer.set_bus_mute(mus, not music_on)
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if sfx == -1 and mus == -1:
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var master := AudioServer.get_bus_index("Master")
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if master != -1:
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AudioServer.set_bus_mute(master, not (sound_on or music_on))
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